At this moment i am sculpting a modell of Link in Z brush from scratch, its still a work in progress as i am not yet happy with the result but its getting there. What is shown underneath is done in 4 1/2 days, 8 hours per day.

Here is a geometric render from the front of that same modell, click to enlarge it.

Here is some artwork that is rendered realtime with my childhood favourite character Megaman. Its a turntable rendered in Quixel, this is a mesh that i later also rigged and animated in Unreal engine 4 that can be seen in the key frame animation page.

UVW seams of the Megaman mesh

Unreal engine 4 in engine print screen

X- Wing made with Maya, 3DsMax, Quixel and rendered realtime in Unreal engine.