Key framed animations of a comedic sneaky stealth walk cycle no head or facial animation in this as the focus is put on the back and legs.In the second animation the character is struggling through a rough wind that builds up so i emphazised alot on the change of gravity and angle that character is in. The facial animation is included here more to show the comedic context a bit better.

 

 

I decided to modell, rigging, animating and implementing Megaman (property of capcom) into Unreal Engine 4 and this is the animation result in engine.

 

 

I made a Monado blade from Xenoblade Chronicles property of Nintendo just as i got inspiration to modell and animate it as fast as i possibly could in order to see if i could maximize my workflow. It took around 8 hours to modell and 2 hours to animate.